Toolkit under development, designed to streamline and enhance the development workflow for artists, and designers working with Unreal Engine 5. This script brings together a collection of custom tools that leverage the capabilities of Python to extend Unreal Engine's functionality and automate tasks providing increased productivity and efficiency.
Key features:
- Isolate selection
- Show/Hide objects: select hidden or visible, show or hid selection, and show all.
- Create and apply Tags
- Select by Tags
- Select by user Metadata
- Create selection sets
- Select by object's label
- Select by material
- Select objects using the same material as the selected object
- Apply selected material to selected objects
- Delete unused materials
- Create/ Read material assignment JSON
- Edit Two sided parameter of the material
- Edit tow sided shadow parameter of the material
- Enable or disable nanite on selection
- Fix nanite shadows
- Cycle through cameras
Under development:
- Create custom material from selected
- Read VRED variants and create Level Variant sets
- Read Deltagen variants and create Leval Variant sets